WORLD WAR II IN CHINA: THE FORGOTTEN WAR
								by Harlan Thompson

(please use New Courier font and widen the margins if you want the table and
chart to read correctly)

	When one thinks of WW2 in the Pacific, one probably thinks of the famous air
and sea battles between the U.S. and Japan across the vast Pacific.  But while that
conflict was going on, there was another war, one that had already been raging for 10
years: the war between Japan and China.  By Dec. 1941, when this scenario starts, Japan
had already conquered the heartland of China, where most of the (limited) industry
and vast population resided.  But still, China is so vast that much of China remained
unconquered, and over a million Japanese soldiers were tied down on this front.
Mountainous terrain and guerrilla fighters everywhere made this front Japan's Vietnam:
a costly war they couldn't get out of and couldn't win.
	When Japan attacked Pearl Harbor in December 1941, they now faced the additional
challenge of conquering Allied controlled Burma and India.  If Japan succeeded in
taking over all of China, Burma and India, WW2 perhaps would have ended very differently.  
Having conquered over a billion people, even nuclear weapons might not have persuaded
the Japanese to uncondionally surrender.  Or perhaps the freed up troops would have
changed the outcomes of other fronts in Europe and/or the Pacific.
	As an aside, I made this scenario as a side project to my WW2: The Pacific
Theater scenario.  Computer civs do very badly with naval and air warfare, so I figured
perhaps focusing on just the continental battles of WW2 in the Pacific might make a
more workable scenario.  Also I wanted something simpler, smaller and for people
without the Fantastic Worlds CD.

INSTALLATION FOR THOSE WITH CONFLICTS IN CIVILIZATION OR FANTASTIC WORLDS CD-ROM
	Follow this simple procedure:  Make a new folder under your Scenarios folder
(which is inside your Civ2 folder).  Call the folder "WW2China" or whatever you want.
Put all the files you downloaded in your new folder, and play.  Make sure that all the
sound files are in a folder called "Sound" within your folder for this scenario. 

INSTALLATION FOR THOSE WITH THE STANDARD CIV2 CD-ROM ONLY
	I don't really recommend playing this without the extra functions you get
from the CDs.  This effects the game balance too much and makes it too easy for the
Japanese.  However, if you insist, here is what you do.
	Before starting to play this scenario, make or make sure you have backup copies
of your Rules.txt, Cities.gif, Icons.gif, Terrain1.gif and Units.gif in some folder
other than Civ2.  Then put all the new files you have here (including the ww2china.scn
and ww2china.txt files) in the Civ2 folder.  Then you'll be able to play.  The Events.txt
and Title.gif files won't work for you so it doesn't matter what you do with them.  Once
you're done, simply replace these versions of your files you moved with the originals.
If you want to hear the sounds, follow the same procedure with the sound files in your
Sound folder.
	If you don't have the CD but you want your Civilopedia to work just like
those people who do have it (showing all the things the scenario has changed),
rename or move to another directory the GET_INFO.EXE file from the Pedia directory.
When you want to go play a normal civ game put it back or give it the original name
again.

THE PLAYERS
	The game has been designed for the human player to be the Japanese.  Playing
some of the other civs would be really interesting in theory, but in reality if you do
the computer is just too lame to properly play a really aggressive country like Japan,
so everything gets very messed up.  Playing the Kuomintang or Red Chinese isn't
completely absurd, but realize the Japanese will do much, much worse than they should.
Don't play the Allies under any circumstances. It wouldn't be very fun- the Japanese
probably couldn't even conquer Hong Kong.

THE JAPANESE- FUNDAMENTALISM
	Over 10 years the Japanese slowly took over most of the important cities in
China.  But since they were a brutal occupying force (ever hear of the Rape of Nanking?),
they could only hold this territory at a cost.  Guerrilla bands, especially Communist ones,
frequently roam the countryside.  On the plus side, this means your army is a mostly
veteran force by 1941. The Japanese government made this front relatively low priority
compared to other fronts, so you have to run your war as a fairly low cost operation.
	The Japanese face obstacles in every direction, and have only limited resources.
You will need to immediately take over material rich Burma and Hong Kong from the Allies.
Beyond that however, hard choices will need to be made.  There is a natural barrier
between Burma and India, and overcoming that barrier will be hard.  Conquering Kunming
would greatly help you by stopping the Chinese from receiving money easily from the Allies,
but to do so will mean fighting both the Chinese and Allies in the mountains.  The
Kuomintang are weak, but plentiful and mostly on tough terrain.  Failing to take out
the Allied air bases in China could be fatal later as the Allied air forces get tougher and
fly further.  Driving out the Red Chinese from their mountain fortresses will be very
costly, not to mention stopping them from appearing behind your lines.  Connecting your
cities in northern China with those in Thailand and Burma by taking control of the railroad
running through Nanning, Kweilin and Changsa would be very useful as well. Obviously you
cannot do everything at once and progress may be slow. Try to win your battles without
heavy loses because you cannot easily replenish your numbers.

KUOMINTANG (NATIONALIST CHINA)- MONARCHY
	Prior to the Japanese invasion, the Nationalist and Communist Chinese forces were
engaged in a bitter civil war with each other.  Most of China was held by the Kuomintang
(Nationalists), but they were very corrupt, unjust and inept rulers in charge of a
mortibund, backwards and divided country, so conditions were ripe for a Communist rebellion.
Though the Japanese invasion put the civil war between these two Chinese groups on the
backburner, in reality Chiang Kai-shek and the other Nationalists worried more about the
Communists and how they might have to deal with them after the war then they worried about
the Japanese.  Essentially, the Kuomintang are counting on the Allies to win the war for
them.  The hope is that sheer numbers and difficulty of terrain plus the sheer size of China
will slow down the Japanese enough to survive the war.

RED (COMMUNIST) CHINESE- COMMUNISM
	Before the Japanese invaded, the Communist Chinese were clearly losing the civil
war with the Kuomintang.  Mao Tse-Tung was forced to lead his army on the famous Long
March, where they retreated to some mountain retreats in the north of China where the
Kuomintang couldn't get at them.  But rather than waiting the war out like the Kuomintang
try to do, the Communists know they have to grow in strength.  Mostly they will do this
by guerrilla activity behind Japanese lines, taking advantage of popular resentment
against the foreign occupiers.
	As the Japanese, it will be difficult to prevent this guerrilla activity.  If
you hope to stop Guerrillas from appearing in your territory via the events.txt file,
you will need to permanently occupy with troops most hilly and/or fortified squares, even
in territory you conquer from the Kuomintang.  The more such squares you can occupy, the
less the Guerrilla unit will appear.

THE ALLIES- DEMOCRACY
	The Allies (Great Britian and the U.S.) start out in this part of the world with
a much smaller army than the Japanese.  This front is also a low priority so they also
don't have alot of funds to help them initially.  On the other hand, they should have a
technological advantage that will grow as the game progresses.  When Allied Superfortress
Bombers start appear in a few years, the Allies can easily dominate the skies.  Later in
the game the Allies expect the Allied strength to grow greatly.  Allied forces in India
receive more and more money later in the game as the U.S. economy starts churning out
weapons much faster than the Japanese ever could.  Their units will also become more
powerful and cheaper as the game goes on.
	The Allies are also busy helping the Kuomintang. This help is also represented by 
The 'Hump' airlift wonder in Kunming.  Vital troops and equipment were sent over the
Himalayas through this town.  Taking this town will greatly damage the Kuomintang balance
of trade and help yours as the Japanese.  In addition, the Allies are helping the 
Kuomintang with their air force.  There are a number of airbases throughout China where
Allied planes, mostly the famous Flying Tigers, operate against the Japanese (most
appearing via the events.txt file).  The more such bases the Japanese can occupy, the less
Allied aircraft will appear in China. 

TIBETANS
	The Tibetans are neutral and play no role in this game.  They are there only
to make the mountains of Tibet completely inaccessible.  Ignore them.  There is no way
to conquer Lhasa so don't even try.  There is an invisible barrier around their 
territory.

The Japanese are permanently at war with the Kuomintang and Allies.  The Red Chinese
are permanently at war with the Kuomintang.  No one can talk to the Tibetans.

THE TECH TREE
	Up to a point, the order of technology advances is the same (though the units
and city improvements you get with them are sometimes changed around).  In the
modern era (pink), it gets a bit more tricky.  There is no techs like Stealth, Space
Flight, Superconductor, Plastics, Genetic Engineering, Fusion Power, or Robotics since
they are way too advanced for the 1940's.  These have been replaced by techs that are
more pertinent for the WWII.
	Nuclear weapons play no part in this scenario.  The game ends roughly when
the Allies probably would have started using them.  This use however probably would
have been on Japan itself and I can't include everything in this game.
	Only the Red Chinese have any kind of diplomat/spy unit, so getting techs
from stealing is very unlikely.  The Allies have a much faster science rate than
any other civ.

UNIT NOTES:
	Certain units in this scenario are exclusive to one civilization only.
When I say exclusive, I mean just that- only the civs that start the game with
those units can possibly ever build those unit types; even stealing the pre-
requisite tech is impossible. The downside is that such units don't show up in the
Civilopedia with the Scenarios CD.  The unit numbers for these exclusive unit
types not in the Civilopedia are here below.  In addition, certain other units
when researched to can only be built by certain civs once they get the prerequisite
tech.   For instance, only the Allies can build the Superfortress unit- if the
Japanese develop this tech they still will not be able to build that unit.  A list
of such units and the techs needed for them are also below.

ALLIES
NAME                   COST ATT DEF MOVE HP FIRE SPECIAL
Allied Infantry         30   1   5   1   2   2
A Machinegunners        40   7   3   1   2   2    1,11
Chindits               100  10   5   3   2   3    1,2,3,7,9,10 
Dauntless Dive Bomber   80   8   1  12   2   2    
Indian Infantry         20   0   5   1   1   1    
Flying Fortress        100  12   4  20   2   3    1 
Mustang Fighter         60   7   3  12   2   2    5
Seabees                 80   0   2   2   3   1    2,9
Sherman Tank           100  10   5   3   3   2    11

EXCLUSIVE WITH TECHS RESEARCHED
Churchill Tank (with British Support)
Spitfire Fighter (with Adv Fighter Design)
Superfortress (with Strategic Bombing)
Thunderbolt Fighter (with British Support)

Only the Allies cannot make Poison Gas or Guided Missile

JAPANESE
NAME                   COST ATT DEF MOVE HP FIRE SPECIAL      OBSOLETE BY
Betty Bomber           100   12   2  15   2   2    
Japan Infantry          20    1   5   1   2   1 
J Machinegunners        40    6   3   1   2   2    1,11
Val Dive Bomber        100    8   1  12   2   1    
Zero Fighter            60    6   2  10   2   2    5,14

EXCLUSIVE WITH TECHS RESEARCHED
Frank Fighter (with Adv Fighter Design)
Special Ops (with Special Operations)    

KUOMINTANG
Irregulars              10    0   5   1   1   1 
China Infantry          30    1   5   1   2   1

SPECIAL FUNCTION KEY:
1: Two space visibility
2: Ignore zones of control
3: Can make amphibious assaults
4: Submarine advantages/disadvantages
5: Can attack air units (fighter)
6: Ship must stay near land (trireme)
7: Negates city walls (howitzer)
8: Can carry air units (carrier)
9: Can make paradrops
10: Alpine (treats all squares as road)
11: x2 on defense versus units w/ movement of 2
12: Free support for fascism (stormtroopers)
13: Destroyed after attacking (missiles)
14: x2 on defense versus air (AEGIS)
15: Unit can spot submarines

Certain units, like Irregulars or Indian Infantry, you will also see with a slightly
different graphic.  They appear to be standing in front of an extra fortified barrier
near their feet.  These are the same as the regular versions of these units, but they
can't move.

OBJECTIVES:
	There are a total of 126 objectives, including wonders.  The protagonist is
the Japanese.  Every city existing at the start of the game counts as one objective,
certain important towns count as three.  To reach a decisive victory, you need all 
but one of the 126 objectives (figuring you can't reach the one in Lhasa); a limited
victory, 67 objectives (about as many as the Japanese managed at their peak);  43
objectives or less for a limited defeat and 38 objectives or less for a decisive defeat.
If you play any other civ, measure your game by what kind of victory or defeat the
Japanese have (so if the Japanese have a limited victory, you would have a limited
defeat).  Here is a list of all the 3 objective cities, plus count each wonder as extra
objective points:

ALLIES
Hong Kong (+ wonder)
Calcutta (+ wonder)
Delhi (+ 4 wonders)
Dhaka
Imphal
Mandalay (+ wonder)
Rangoon

JAPAN
Bangkok
Canton
Hangkow
Hanoi
Nanking (+ wonder)
Peking (+ wonder)
Shanghai (+ wonder)

KUOMINTANG
Chungking
Kunming (+ wonder)
Lanchow (+ wonder)
Sian

RED CHINA
Yenan (+ wonder)

TIBET
wonder in Lhasa


OTHER CHANGES:
- Fundamentalist governments cannot spend more than 70% of their budget on science.
- Fascist governments pay support (shields) on all units per city past 5.
- The Offshore Platform city improvement is now called Shipping Docks.
- Two special resource terrain types have been changed. The Buffalo special square
has been changed to Game since there of course are no buffalo in Asia.  The
Silk square has been changed to Timber- this just seems more realistic.
- The special resource Oil has had its productivity greatly boosted to reflect the
supreme importance of oil in the war.  Shield production is now doubled the usual
amount (from 4 to 8), plus four trade points are gained too.  In addition,
if the Oil square is mined, one gets an additional 8 shields for a total of 16!
Oil now only exists on jungle squares, not desert or glacier squares as usual.
(note this mining bonus works only for the special Oil square and not the other
jungle squares).
- Double the amount of food is required for a city to increase in size.
- Technology from conquest is forbidden.
- Government types cannot be changed.
- There is no pollution.
- This is a Total War scenario, meaning there is no space race.

CREDITS
	Thanks to all the artists who made the units, sorry I can't mention you all by
name since I don't really know who did them.  I took the Title.gif from a web site.
I can't even remember which one exactly, but it probably was http://www.aviation-
history.com/curtiss/p40.html.  If you have any questions, suggestions, etc., e-mail
me at harlant@hawaii.edu.
